Planet 1234567 is older than the people living on it.
They arrived generations ago as soldiers and found nothing to conquer: just ruins, empty machinery, and a world that had already outlived whoever built it. So they put down their weapons, built a town on top of somebody else's grave, and waited for orders that never came.
Jokutai is ten. He is not interested in waiting for anything.
Past the boundary he was told never to cross, half-buried in the scree, he finds something shaped like an animal and older than his entire settlement. He does what he always does. He wakes it.
Neither of them is glad about it. The machine is broken, unimpressed, and wants nothing to do with the boy who dug it up. But something followed that first sound out of the dark, and by the time the two of them stop running, Jokutai has learned the first hard thing about curiosity: you own what you set in motion.
Across six episodes they go deeper. A valley nobody is allowed to enter. A mark carved into a wall that turns out to be carved into his friend. An old man guarding something he has never used and cannot explain. A girl dreaming of stars that no longer exist. And a polite stranger who is very interested in what this planet still has lying around.
It ends the way it has to end: with the shields down, the moon up, and a boy discovering that the most dangerous thing on Planet 1234567 was never in the ruins. It was in his family.
A Dragon Ball story about a boy who mostly does not fight.
Six episodes, photorealistic live action, one continuous story. No power levels, no tournaments, no shouting into the sky. A brother who protects without saying so, a mother who feeds you instead of giving advice, an old man who refuses to explain, and a friendship built one bad repair at a time.
And on the last night, when everything the town relies on fails at once, the people who save it are the ones who cannot fight at all.