Official Tutorial
This guide is not scenario-oriented. It explains YouArt systematically: the functional architecture, the core interaction logic, and how each capability is meant to be used.
Made for
- First-time YouArt users
- Creators who want to genuinely understand agent-based workflows
- Anyone using YouArt as a long-term production tool
For the best experience we recommend Google Chrome.
- Part 1
Understanding Workflows: the Canvas and Node System
After this chapter you can read a YouArt workflow at a glance - what each node holds, what a connection means, and how to branch without losing earlier results.
Read chapter → - Part 2
Language Models and Agent Invocation
After this chapter you can describe an idea in plain language, let the Agent build the nodes, refine them without losing the originals, and start from a preset workflow guide.
Read chapter → - Part 3
Image Generation: Text-to-Image and Image Editing
By the end of this chapter you can generate an image from text, edit or branch from an existing one, and fuse several references into a single node.
Read chapter → - Part 4
Video Generation: Text-to-Video and Image-to-Video
You will finish this chapter able to choose a video model for the shot you want and build both text-to-video and image-to-video nodes, including start and end frames.
Read chapter → - Part 5
Specialized Tools for Images and Video
After this chapter you can repair an awkward angle, redraw a single detail, split a storyboard grid and sharpen a clip without rewriting your prompt.
Read chapter → - Part 6
Asset Management and Workflow Folding
After this chapter you can turn any group of nodes into a saved, categorised asset and fold finished steps away so the canvas stays readable.
Read chapter → - Part 7
Multi-Node Parallelism
After this chapter you can keep building on the canvas while earlier nodes are still generating, running several tasks at once instead of one at a time.
Read chapter → - Part 8
Publishing and Community Engagement
Turn a finished node into a published template and decide how much of your creative process other people get to see.
Read chapter → - Part 9
Community Case Studies
Watch how independent creators build ads, films and viral clips in YouArt, then publish your own work so its workflow is reusable too.
Read chapter →