YouArt

Tutorial oficial

Esta guía no se centra en situaciones concretas. Explica YouArt de forma sistemática: su arquitectura funcional, la lógica principal de interacción y cómo debe utilizarse cada función.

Dirigido a

  • Quienes usan YouArt por primera vez
  • Creadores que quieren comprender realmente los flujos de trabajo basados en agentes
  • Quienes usan YouArt como herramienta de producción a largo plazo
  1. Parte 1

    Understanding Workflows: the Canvas and Node System

    After this chapter you can read a YouArt workflow at a glance - what each node holds, what a connection means, and how to branch without losing earlier results.

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  2. Parte 2

    Language Models and Agent Invocation

    After this chapter you can describe an idea in plain language, let the Agent build the nodes, refine them without losing the originals, and start from a preset workflow guide.

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  3. Parte 3

    Image Generation: Text-to-Image and Image Editing

    By the end of this chapter you can generate an image from text, edit or branch from an existing one, and fuse several references into a single node.

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  4. Parte 4

    Video Generation: Text-to-Video and Image-to-Video

    You will finish this chapter able to choose a video model for the shot you want and build both text-to-video and image-to-video nodes, including start and end frames.

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  5. Parte 5

    Specialized Tools for Images and Video

    After this chapter you can repair an awkward angle, redraw a single detail, split a storyboard grid and sharpen a clip without rewriting your prompt.

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  6. Parte 6

    Asset Management and Workflow Folding

    After this chapter you can turn any group of nodes into a saved, categorised asset and fold finished steps away so the canvas stays readable.

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  7. Parte 7

    Multi-Node Parallelism

    After this chapter you can keep building on the canvas while earlier nodes are still generating, running several tasks at once instead of one at a time.

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  8. Parte 8

    Publishing and Community Engagement

    Turn a finished node into a published template and decide how much of your creative process other people get to see.

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  9. Parte 9

    Community Case Studies

    Watch how independent creators build ads, films and viral clips in YouArt, then publish your own work so its workflow is reusable too.

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