- What is a video depth map?
- It is a second video the same length as yours in which brightness means distance: the brighter a pixel, the nearer that point is to the camera. It keeps the original's motion, camera move, framing and timing and discards colour and texture, which is what makes it useful as an input to something else rather than as something to watch.
- Why not just run an image depth model on every frame?
- You can, and the result usually flickers. Each frame is estimated independently, so a wall that never moves gets a slightly different depth in every frame and appears to crawl or boil. This model reads the frames around each frame, so static geometry holds still. That temporal stability is the whole reason a video-specific depth model exists.
- Is this metric depth? Can I measure distances with it?
- No. It is relative depth — it ranks what is nearer and further within a shot, and the scale is fitted per clip rather than expressed in metres. That is exactly what depth-guided generation, displacement, fog and depth-of-field need. If you need true measurements you need a depth sensor or a calibrated multi-camera rig, which no single-video model can substitute for.
- Can I use the output to control an AI video model?
- Yes, and it is the most common reason to make one. A depth pass hands a video model your footage's geometry, camera move and timing while leaving the appearance entirely open, so you can restyle a shot completely and still keep its blocking. Use the greyscale output for this — that is what control inputs expect.
- Which colour output should I choose?
- Greyscale unless you are only looking at it. Every downstream consumer — a control input, a compositor's depth channel, a displacement modifier — reads brightness, so a turbo or viridis file has to be converted back before it will work. The colour ramps are genuinely better for judging depth by eye, which makes them useful for review and presentation.
- What does it cost, and can I try it for free?
- It is billed by the length of the clip, at 8 credits per second: a ten-second video costs 80 credits and a minute costs 480. A new account starts with free trial credits, so you can run a short clip and see the output before deciding.
- Does the depth video keep my audio?
- No. The output is silent — a depth map is picture data and any soundtrack on the source is dropped. If your final cut needs the original audio, bring it back in the video editor alongside the depth pass.
- Which video files can I upload?
- MP4, MOV and WebM, up to 100 MB per file. Resolution and frame rate follow the source rather than being forced to a preset, so what comes back lines up frame for frame with what went in.