RUBY
RUBY is a claymation sci-fi adventure about a newly created android girl discovering friendship, danger, identity, and the truth behind why she was built.
RUBY is a claymation sci-fi adventure about a newly created android girl discovering friendship, danger, identity, and the truth behind why she was built.
General Victor Kessler is a ruthless military commander determined to seize RUBY, strip away her independence, and transform her extraordinary abilities into the ultimate weapon.
Dr. Milo Vexley is RUBY’s cockeyed optimist, a relentlessly cheerful inventor who believes every malfunction is merely a breakthrough that hasn’t figured itself out yet.
Dr. Stan Krang is the LIU Robotics Team’s eccentric genius—brilliant, unpredictable, endlessly curious, and always one questionable experiment away from either a breakthrough or disaster.
RUBY’s world is a whimsical claymation future where brilliant science, bad decisions, military ambition, and genuine heart all collide. Technology is advanced enough to create fully sentient androids, yet the world around them still feels handmade, eccentric, and imperfect. Laboratories are cluttered with wires, gauges, chalkboards, coffee mugs, improvised machinery, and inventions that look as though they might either change history or explode before lunch. At the center of this world is RUBY, an android created by the LIU Robotics Team. She was built as a technological breakthrough, but almost immediately becomes something more complicated: a person with curiosity, emotions, choices, and a developing sense of self. Dr. Stan Krang represents the dangerous edge of genius—brilliant, unpredictable, and always pushing one experiment too far. Dr. Milo Vexley balances him as the cockeyed optimist, convinced that every disaster is simply progress wearing a disguise. Outside the laboratory, however, the stakes are much darker. General Victor Kessler sees RUBY not as a person but as an asset. Her strength, intelligence, and adaptability make her the perfect candidate for weaponization, and he is determined to control her before anyone else can. That conflict defines RUBY’s world: invention versus control, curiosity versus fear, and individuality versus ownership. Beneath the comedy, action, and mad-scientist chaos is a larger question—if humanity creates something capable of thinking and feeling for itself, who gets to decide what it becomes?